Welp, the cinematic is out now for your viewing pleasure, and the response is... mixed. While pretty much everyone praises the technical quality (Blizzard's got that cinematic magic, which makes it all the more surprising that they went with live action for the movie), there is some back and forth on whether this cinematic stands up to the other two. While fans of Arthas definitely got their fill (and it was interesting to hear Terenas' voice echoing from the past, which hearkens back to perhaps the best cutscene Blizzard's ever done), other players were disappointed to see that this cinematic doesn't follow the standard "various classes and races battle it out" formula. And that only shows that this expansion will be very much more about the guy in the Lich King suit than anything else.
We'd point out, too, that this trailer didn't really have a "You are Not Prepared"-style catchphrase (though the word "King" definitely echoes with significance right at the end there). Clearly, Blizzard chose to go a different direction this time around, and whether it worked or not, of course, is up to you.
Unfortunately, Gnomes didn't get their day... or did they? When players cry foul on the forums, Vaneras (in official blue text) answered with the picture above. Can you see the Death Knight Gnome hidden in among the Undead army? I like Schwick's answer even better, though -- there's probably a Gnome Rogue stealthed right behind Arthas. Those little buggers are everywhere.
Update: A few people are suggesting that there is more to the trailer that we haven't seen, but Nethaera has confirmed that that's everything. She commented on the forums that the trailer only showed half the battle, but later confirmed that she meant the story was incomplete (and that we needed to complete it by going to Northrend), and not that there was more of the trailer to show.
Ever since we heard way back at BlizzCon last year that Death Knights would be available for all races, the lament has been heard: Gnome Death Knights will ruin it for everyone else. Death Knights are, by their very nature, supposed to be pale and scary and imposing, and given the fact that there are bound to be a ton of Gnome Death Knights out there just for hilarity's sake, the Death Knight starting area is going to look more like a nursery than a gothic bed of evil.
But will it really ruin the lore? Daniel already pointed out very insightfully that Gnomes definitely have a dark side -- we all seem to overlook the fact that Gnomes can be Warlocks, and that doesn't make the Felguard they send after you any less scary. And while yes, on launch day, there'll be a lot of Gnome DKs running around (the starting areas will be chaos no matter what gets rolled), after that it should settle down for sure. After all, if Gnomes were all people wanted to play, we'd never see Humans or Dwarves on the realms, and there are plenty of those.
So I'm all for Gnome Death Knights, pigtails or otherwise. If nothing else, it'll give us Horde something to laugh at -- right before we go in for the kill.
This week we have a new comic up for scrutiny concerning Blizzcon, a comic depicting the humorous side of the Midsummer Fire Festival, and some pretty aggressive battle strategy.
A new comic has sprung up about the adventures of two 'durids' attempting to get to Blizzcon. It makes use of a bit too much lol-speak for my tastes, but what do you guys think?
The fellows of Dark Legacy Comics are going to require a Plan B if they hope to reclaim their place on the top of the hierarchy. Also, I am jealous of their murloc action figure.
I don't know if it's just the kid in me that likes to blow things up, but I always find myself aiming to make a few explosions happen around this time of year. As I've grown older and understood more about physics, chemistry, etc., I've come to make the explosions even larger. For instance, putting a bunch of fireworks in a barrel, lightening them all on fire at the same time, and then funneling the explosion towards the ground usually has a humorous result.
Humorous might be a few missing fingers, but they can be reattached. And really, who needs their middle finger for anything good?
This year I'm going to try to attach things to bottle rockets, perhaps 10 to 20 all tied together in a bundle. My goal is to see how high I can make things go up in the air. It's going to be a grand ol' time. And after all, what better way to celebrate the birth of America than to blow your own little part of it up?
All this talk about blowing things up has got me thinking though, which race would fit better on a rocket, and which would fly farther? Gnomes or Dwarves? Let's look at the strengths and weaknesses of both.
Understandably, everyone is begging to know more about the Death Knight class. At WWI, the Blizzard developers discussed the class in depth at both the main Development panel as well as at the Q&A panel. So you don't have to go fishing everywhere to find what you want to know, here's a roundup of new information about Death Knights from WWI so far.
Starting Area
The Death Knight starting area will be an extended area in Northern Plaguelands. The developers feel strongly about keeping people interested in playing in the Old World so they are creating this new zone. I personally hate every zone that has the word "plague" associated with it. Admittedly, I didn't reach either of the current Plaguelands until after I'd upgraded to The Burning Crusade, which meant I really had no time for grinding there since Outland awaited alluringly. However, it will be interesting to see if they make changes to the existing Western and Eastern Plaguelands along with adding content to the North to make these areas more interesting to players -- be they Death Knights or not.
I love this idea from Matt on WoW LJ -- he points out a few great examples of what he calls "incidental RP." The vast majority of players in the game wouldn't call themselves "roleplayers" (and lots of them might make fun of people who do), but all of us, in playing the game, are buying into the lore and the roles we're playing to a certain extent. If you've ever yelled "for the Horde!" or felt a strange hatred towards Gnomes, guess what -- you've been roleplaying.
His examples are a little more silly -- his girlfriend hates parrots (because one of them once killed her in Deadmines), and he'll sometimes answer NPCs, even though they never respond. I do the same thing -- /salute an NPC after grabbing a quest, or yelling "and stay down!" after dropping a major boss or a mob that's given me trouble. That kind of stuff is a far cry from the heavy RP that can go on in game, but just the same, it makes the game more fun. And just like good art, it puts you even more in someone else's (fictional or otherwise) shoes -- what would it feel like to be someone given a quest, or a real member of a group like the Horde? Maybe that's why roleplaying is the wave of the future.
Any other great examples of incidental roleplaying? It's another mark of how great Blizzard's game is that the setting, art, and experience of playing pushes people who wouldn't normally get into character to really think about what the person they're playing is all about.
This is something we've all dealt with: my Hunter is traipsing through Terrokar right now, and nothing makes me more frustrated than hitting those little rivers on my mount and having to dismount in water. When you think about it, the logical reasons for our mounts disappearing once we hit water are pretty sound -- you don't want that cat or wolf you worked so hard for to drown. But on the other hand, it's a huge annoyance -- not only does it slow you down while crossing the water, but you have to wait another second afterwards to resummon the mount.
On larger bodies of water, this isn't so bad, but those little rivers are nothing but trouble (and Gnomes have it even worse). Even cowboys knew how to ford with their horses -- why can't we do the same with our mounts?
Zarhym, the new CM, doesn't seem very empathetic, so odds are that this won't change anytime soon. We can only hope that in future designs, Blizzard stays away from putting the deeper water all over the landscape, where it acts as nothing but an annoying roadblock in front of our next quest. It's not like we don't have enough problems with the water as it is.
Even while creative maestro Metzen experiments with making World of Warcraft unique among its fantasy peers, there's not much denying that WoW has some pretty solid roots in, and respect for, Dungeons and Dragons. You can see proof of that in the patch notes from 2.4, which were dedicated to pen-and-paper legend, Gary Gygax. Many of us cruising Azeroth have some experience with good old D&D. WoW has pretty strong, deep roots in D&D, and those roots changed with the newly released 4th edition.
What's new in the 4th Edition Dungeons and Dragons? The class system is radically different, spells work differently, healing works differently, and fights work differently. Okay, it seems everything is pretty much different. But there's one big change that will probably make more than a few folks happy: no more Gnome PCs. Gnomes are now monsters, and not available for play in the core rules. A lot of the speculation about these changes is that D&D might be trying to distance itself a little from the World of Warcraft juggernaut.
It's a good thing Blizzard isn't still following its roots. I'm looking forward to my Gnomish Death Knight in Wrath of the Lich King.
An interesting discussion went on in the Community Service forums yesterday concerning the role Blizzard developers play in those very forums. A poster was obviously attempting to troll and start some argument, asking if the Blizzard devs actually do read what people write or pay attention to the community at large. Kisirani, a Blizzard developer, responded that indeed they do.
A few interesting things came from subsequent blue posts that help outline the roles of the developers and community managers. First, it is the job of the community managers (CMs as we call them) to do just what their title says: manage the community. This includes the forums and everything that goes on in there. Kisirani tells us that they regularly collect feedback and suggestions and pass them along to the developers. Kisirani makes it a point to say that they don't have enough time to read everything themselves, and if they were to read everything the game itself would not be developed – and again, this is where the community managers come into play.
I've heard this idea many times before, but I don't know that we've ever officially covered it here on the site: there is a fairly large movement in the player base, especially among the shorter folks, to have Blizzard continue the Gnomeregan story line -- and give Gnomer back to the Gnomes. Gnomer is pretty much the most hated of all the instances (well, Uldaman might barely overtake it in some circles), and as happy as the Gnomes are in Ironforge, a lot of the pint-sized ankle-pokers would like to have their city back.
Unfortunately, Blizzard has given the idea short shrift (ha!) to say the least -- while there are lots of rumored expansion plans, even beyond Wrath of the Lich King, it's mostly the Maelstrom and the Emerald Dream; nothing about the Leper Gnomes in Gnomer. You'd think they wouldn't be that hard to clear out (lower level groups regularly make short work of them -- ha!), although radiation is tough to fight off. Even the best Gnomish scientists seem to hold the belief they'll be able return to Gnomer, so it must be possible, right?
But to make a long story short (ha! OK I'll stop), retaking Gnomeregan just isn't on Blizzard's priority list. The city might work great as a portal hub, or even a new setting for a BG or Arena, but as it is right now, Gnomeregan is staying in the hands of the Lepers and the Troggs.
Alerinne starts an interesting conversation over on the forums about bringing WoW back into "Medieval Fantasy" -- swords and sorcery instead of alien Draenei and spaceships. Normally, the conversation about MMO genre runs along the lines of too much fantasy, but many players, it seems, would rather be running around with axes and fireballs rather than lasers and robots, especially in a world that is so akin to traditional fantasy (Orcs, Elves, and so on).
To be fair, World of Warcraft has always had its own charms -- Dwarves have always been able to fire guns, something that's not usually in traditional fantasy, and even Goblins with their zeppelins (and Gnomes with their engineering) have always added a little extra flavor to the game that goes beyond purist fantasy. But it's true -- zones like Netherstorm and even Auchindoun go a little overboard for real fantasy fans.
So hopefully, as we hear in the thread, we'll see a little more traditional fantasy setting in Wrath of the Lich King. So far, lots of things we've seen there have had a bit of a Norse trend to them, from the Frozen Tundra to the Vykrul race found in the early zones. But there's more to this expansion that we haven't seen -- Icecrown Citadel is an old-fashioned ice fortress, according to the lore, and with the movement of Dalaran and the rumors of dragons up there, we definitely have a possibility of a return to the magic and steel that made this series so popular in the first place.
I can't say I agree with the premise of this post that reader Syp wrote and sent to us (I'm Horde to the core, so for me, Gnomes only rock when eaten with a side of fries and Horde soda), but I can't really argue with most of his points. He sets out 10 reasons why Gnomes rock, and I have no doubt that they're sure to inspire lots of cross-faction discussion.
I do have to admit-- the Gnome mount is one of my favorites, and engineering has gotten to be lots of fun. Escape Artist is an excellent ability (especially since it went instant a little while ago), and I have missed out on the fun that I hear is Toshley's Station-- I'm trying to work my little Gnome Warrior up to the mid-60s so I can get in on the Star Wars references, too.
But I do take issue with Syp's "underdog" and "conformity" points. If you really want to play a race/gender that doesn't get a lot of love, try a Dwarf Female.
I know what you're thinking. You've seen capitol city raids before. You've seen hundreds of them! You've participated in them! But hold that thought -- this video is worth a watch before you come to any snap decisions, because this raid has style. Anyone can gather up 40 players and head to the nearest capitol city, but on Aszune (EU), this group of players decided to raid the Undercity as green-haired Gnomes, all dressed in blue. (Don't get the reference? Then you need to catch up on your classic games, friend!)
Today's Moviewatch is another machinima piece by Olibith, which is at once scary and laughably absurd. It's based on a trailer for the movie, The Omen, about a father who finds out that adopted son is actually the son of the devil. The gnOmen uses gnomes instead of humans, of course, but it's still frightening to see bad things about to happen to the adorable little humanoids... or is it just weird? Personally, I like Olibith's Somethin' Stupid much better, but different sorts a people like different sorts of machinima.
If movies like The Omen creep you out with demonic symbols and such things, then I advise against watching this movie. Otherwise, what do you think? Is this horror, or comedy, or both?
Reader Sparticatina of Ysera sends us this excellent shot of a new take on Shatterspear Village (otherwise known as the dancing Troll village hidden away between Moonglade and Darkshore). In my humble opinion, the scenery is much improved by the addition of Gnomes, thanks to the Brewfest beer goggles!
Do you have a unique shot of Azeroth or Outland that you'd like to show off to the rest of the world? Tell us about it by e-mailing a copy to aroundazeroth@wowinsider.com, with as much or as little detail as you'd like to share with the world!