Of course, the Oceanic realms still have their individual forums and this has caused some confusion among the forum posters regarding why the forums were established. And it wouldn't be forums without trolls.
I, for one, see the value of a forum for Oceanic players to discuss their specific issues and to be able to find players in similar situations without searching the U.S. forums and without being limited to specific servers.
If you are an Oceanic player, please take our poll:
Each week or so, Robin Torres writes WoW, Casually for the player who has 2 hours or less to play at a time.
This week, I answer some Reader Mail from Arjun.
Hi Robin,
The writing style of [WoW Insider] is always upbeat/positive, which is great. I thought I'd ask you your opinion of the official WoW forums, especially the realm forums. What do you think of them? Should casual or newer players try to avoid them at all costs? I've been playing casually for about a year, and have two 70s (Ally Mage and BE Tankadin). I posted to the forums that I'm looking for a new guild, casual in focus. It's amazing what happens, but not in a good way. [Here is the forum link.] What would you recommend to your readers about the official WoW forums?
More news for all you hungry Wrath of the Lich King fans out there. The test realm forum has been taken offline and is showing as undergoing a change, although we don't know what that is just yet. The exact submessage is "The forum you're trying to access is not ready." This is significant for a couple reasons.
First, the test realm forum is usually left up for a while after the patch so folks have some place to go and reference everything that was learned during the beta. I know that I've used the forum for up to a month to go and get necessary information.
Secondly, this comes less than a day after the World of Warcraft beta site experienced a change. When getting public releases of software ready, it's often a process of "First, get the site going – but don't link it to the public. Second, take down the public systems and get them ready." This is quite possibly what we're seeing here.
Finally, this forum always goes down before something beta-ish is released. This could mean they're just clearing it to implement a 2.4.2 release or something, but I doubt that given they've usually only cleared it for major point release. Ie: 2.2, 2.3, 2.4.
An interesting tid bit of WotLK news for you all this morning. I'm going to go out on a limb here and say that within a month we'll see some major announcements concerning the next expansion.
Nehthaera today wanted to let a lot of the naysayers out there know a thing or two about their April Fool's jokes and the issues with the servers. She tells us the obvious, more or less: the people who do the April Fool's work are completely separate from the people that do the server and development work.
So these elaborate and well done jokes have exactly zero impact on the servers. They don't have anything to do with maintenance, with patch 2.4, or with Wrath of the Lich King (well, unless you actually believe there'll be a bard class). This means they could have done nothing for April Fool's, and things still would have been as difficult as they were yesterday.
I want to give Nethaera two thumbs up for her post. I really enjoy it lately when GMs and CMs lay the smack down about issues like this, especially to whiney forum posters.
"Lowlifescum" over on the official WoW forums has had an interesting idea, to combine PvE instances and Battleground instances into a kind of "race-to-the-boss" PvP and PvE experience combined. According to his idea, players would queue up for the instance, and when both 5-man teams are ready, begin on opposite ends of a dungeon. From there, they have to fight their way through normal monsters and 1 or 2 regular bosses before finally reaching the final boss in the middle. They would have to choose between rushing through as quickly as possible in order to reach the final boss first, or else moving slowly and steadily enough that they can avoid setbacks along the way, and arrive at the last boss fully prepared for the other team to attack in the middle of the fight.
The first existing instance your mind jumps to is likely Alterac Valley, but this new instance would be different in that the players are not marching towards two separate goals, split up into two offensive and defensive groups, but rather going after the very same bosses and getting in each others way to a certain extent. Obviously it would also be a lot smaller than AV too, and, like Arenas, based from the beginning on teamwork with your friends rather than random groupings of strangers.
Obviously balancing such a battle would be very difficult, and the losers should feel as though they gain something of value even if they don't beat the other team. When I imagine this sort of instance, I envision something like a maze where players can not only meet up at the last boss, but also sneak around and PvP with each other the whole way through. Different sections of the instance could be designed to provide advantages to different sorts of classes, whether melee or ranged, damage or healing, and monsters could be designed to interact with the two groups of players in some very dynamic ways. Perhaps the bosses and maps could even vary a bit from battle to battle to keep everything fresh.
A Blizzard representative showed up in the original thread to say that he liked the idea too, and hopes that someday we might be able to see something like it. What do you think about it, and what elements would you pay special attention to in order to make it work?
Amongst all the candy corn on the warlock forums a post arose today dealing with a topic close to every lock's heart, despite how cold and twisted they might be inside. We're talking about pet scaling here, or rather the lack thereof. Pets are far too squishy at higher levels, locks say, and the chief cause of this is the fact that they simply don't scale properly as a lock's gear improves.
This is largely a PvP concern, although I would love to be able to bring my Felguard into a raid instance and have him last more than 3.5 seconds. Every piece of armor my lock adds to her kit should buff her pet as well as her own locky self, it only makes sense. Well, that's the way it should be, but it's not working properly, and the locks are looking for some love. And before you go there, no this isn't a call for a buff, this is an example of a bug that needs to be addressed, and has nothing to do with whether or not locks are overpowered.
The good news is that the devs are interested in hearing what you locks have to say on this issue. This is one case where they are asking for feedback and suggestions on how to improve the situation. Of course we're talking about constructive feedback, so Neth asks that you keep the complaining to a minimum if you want to have your voice heard.
Patch 2.3 is adding a lot to the game we know as WoW, including a new ten man instance, Zul'Aman. With the addition of this instance, a question arises on the forums: exactly how will players get into the instance with all the chaos that will be going on outside?
By chaos of course I mean PvP. Like the original poster states in the title to his forum post, "one does not simply walk into the Ghostlands." For some this is a concern, for others it points to an exhilarating challenge looming on the horizon. On PvP realms this sort of struggle is common (can we say Ashenvale kids? Come on, say it with me Ashenvale.), but on other realms, PvE or RP, the sudden forced PvP that must inevitably occur outside the gates of Zul'Aman is something dreaded.
Forum-goers have been requesting polls for a while now, with posts such as, "It's time to start POLLING your playerbase," which actually argued that Blizzard should set up in-game polling stations to ask about whether or not players really want various new features in the game. Nethaera responded to this particular post right away; her basic point was to say that "Polls can be incredibly inaccurate" -- they're fun, but there are actually a wide variety of methods that need to be used in order to get proper feedback. Furthermore, just because the popular voice thinks that the game should move in one direction, that doesn't actually mean that would be the best direction for the game to move in. The developers need to make decisions with feedback in mind, but also balanced against the hard, cold core of the reality they're facing, not the dreamland that players may have in mind. That said, apparently there are lots of player suggestions that have been put into the game, including even flight path changes and new graveyards.
Welcome to our first test of the World of Warcraft polling system! With this new poll system we'll be able to pick the collective brains of the forum goers, and encourage discussion based on the questions they pose. While we're pretty sure that they won't always be accurate, it will hopefully still be a lot of fun. With our first poll we're asking you, the poster, the controversial and highly debated, discussed, and argued question:
Does .999~ = 1?
While we already have some great poll questions all lined up, we need more! Offer us your best questions for future polls. These can be yes/no or multiple choice, and if we like it, you may just find your poll up here in the weeks and months ahead.
Though the torrent of tidbits coming from Blizz Central has slowed, there are still a few new and interesting items for everyone (particularly Hunters, Mages, and melee people) to peruse today.
[Hunter] Trueshot Aura will be free to cast and is going to last until canceled. (source)
[Hunter] Serpent Sting, Immolation Trap and Explosive Trap are going to gain additional damage based on ranged attack power. (source)
[Mage] Fire Ward and Frost Ward now gain additional benefit from spell damage bonuses (source)
[Mage] Detect Magic removed, all players will see their target's beneficial effects at all times (source)
[Rogue] one other change to poisons though is that they will last for one hour now, increased from 30 minutes. (source)
all disarm immunity effects in the game were changed to 50% disarm duration reduction (non stacking) (source)
The Guild Banks are still in the works and planned for patch 2.3. (source)
Duration of wizard and mana oils created by enchanters has been increased. (source)
Auction House will now sort server side. If multiple pages exist you will be able to sort across all pages.
Auction House post times have been changed to 12, 24, and 48 hours. Deposit prices remain the same for each time increment.
You will now be able to ctrl-click a recipe to preview the item the recipe will create in the dressing room.
Ogri'la Faction Vendor: This vendor now sells potions useable anywhere for a large number of Apexis Shards. 50 shards, as good as super mana/heal pots. (source for the above 4)
The big news here, as I see it, is that there will no longer be full disarm immunity in the game, at all, period. I sense a drop in value for Steel Weapon Chains. The TSA change makes perfect sense: it is called an aura, after all. And being able to sort AH searches across pages is also long, long overdue. How do you all feel about this latest preview of patch 2.3?
With the bonanza of upcoming changes coming out, there are a few categories that don't have enough changes to merit posts of their own. These are their stories.
We're adding new relics to support all talent trees in patch 2.3 for Shaman, Paladins and Druids. In addition, (not that this will sweep you off your feet), most of the arena-system relics have been renamed so there is a more consistent naming convention. (Eyonix)
Those who completed the [Tempest Keep] attunement process will have access to the title "Champion of the Naaru". Also, the plan is to hard-cap it at 70, meaning you can't go back at 80 and "cheese" the title. (Eyonix)
We're looking into potential improvements for earth shield, and even lightning shield (Eyonix)
Fear Ward will be available to all priests at level 20, but there are some changes in addition. Current plans are to reduce duration to 3 minutes, and increase the cooldown to 3 minutes. To give the dwarves and draenei something else to even it out, they'll see a new ability called Chastise (also given at level 20) which will cause holy damage and incapacitate the target for 2 seconds. (Drysc)
Yay! Fear Ward for all! Racials are still a stupid idea, in my opinion, but this takes some of the sting out of them. A new title, and some new relics are both very welcome; the current relics are in many ways a bit silly.
Forum necromancy (a.k.a. Thread necromancy) is the dark art of resurrecting long-dead forum threads on the official WoW forums by posting something new in them and sending them to the very top of the list. This heinous act is not to be mistaken with a "bump" -- sending a baby thread with trouble attracting viewers' eyeballs back to the top of the list. "Bumping" is no more reprehensible than "grinding" is. But beware those who seek to raise dead topics from the grave! These people are dangerous and Blizzard will punish them.
I have proof! In an ancient era long forgotten -- back in May -- a young dwarf named Grothym asked if his character, after many many in-game alcoholic beverages, could black out or even die from alcohol poisoning. Drysc, the Blizzard Community manager, rightly thought this was a funny suggestion and commented: "I proposed that eventually the screen goes black and you wake up in a random capital city of the opposite faction, but it didn't fly." Then the thread went on for a few more pages and petered out. Aside from a brief stint in July, the thread remained dead until just a few days ago, when some druid with an impossible-to-pronounce name raised this thread from the depths of the forum archives, back onto the front page. No doubt he had been inspired by the Lich King.
Fortunately, Blizzard's Gruul-like defender of the forums smashed this zombie-thread with the following words:
As a rule of thumb, bumping an old discarded thread to the first page is considered to be against the Forum Code of Conduct. While there are indeed exceptions based on the topic and circumstances, in general it is recommended not to post in this manner, as it can lead to suspensions of one's posting privileges.
A good guideline to go by is that if the most recent post in a thread is over a month old then it would be better not to reply to that thread.
Yes. You read that right: suspensions of one's posting privileges for unleashing undeath upon the hapless citizens of the official WoW forums. Beware temptation to turn to the dark side. Post in living threads only.
In a silly thread in the Druid forums asking whether the druids would get a "dark form" to go along with the Death Knight being a dark version of the Paladin (which it...sort of is, I guess), US CM Nethaera dropped a few interesting pieces of DK information.
[when asked if DKs will start at level 55, instead of 60 or 70] That is the current thinking. It could still be subject to change though and is not concrete. We're still toying with ideas of how we want to make it all work. We want people to feel like they are learning not only the how's of becoming a Death Knight from the lore perspective, but also how to play one.
[More character slots?] Undetermined as of yet. We'll let people know when we know more.
[...the current feeling is that a player with any class over 55 (or whatever the level ends up being) will be able to unlock Death Knight? ] yes. That is our current thinking.
[asked about balance] It is going to be balanced against other classes and will not be able to stomp everyone else just because it's a Death Knight. Yes, they will be powerful but in their own unique way. What makes it a Hero class is that it is from Warcraft lore as a Hero class and also you will get access to it at a higher level. Any race can be a Death Knight in our current thinking as well since the path to corruption can be founded with good intentions much like what happened to Arthas.
[How many abilities will DKs start with?] Undetermined as of yet. We're still fleshing a lot of things out. This is another reason we caution people about the perception that the expansion is coming out 'too soon'. We have only shown people the tip of the iceberg and have a lot more that we are still working out and planning for. Once we have more details, we'll be sharing them so people can discuss it more and plan for the future.
So there's a lot of "not sure yet" in that post, but there's also some good information, notably that they currently think DKs will start at level 55. That's a bit lower than I would have expected. 58 or 60 would make more sense, in my opinion, in order to be able to start out in Outland (but then again, does that make sense lore-wise?). So how excited are you about Death Knights? Are they your main reason to buy Wrath? The change that will kill WoW?
(There are no spoilers in this post-- see note below.)
We've been trying to stay away from covering the specifics of this, but I'm pretty sure that by now, everyone who wanted to read Harry Potter's last book spoiler-free has done so (I finished it last Saturday night after a marathon reading session, and really enjoyed it). So perhaps now's the time to, as Terra Nova does, examine these strange relationships between virtual worlds.
Why would the WoW forums (or any MMORPG forums, as TN mentions FFXI) be a hotbed of spoiler posting, and not, say, a note posted on the door of a bookstore (or any other place that is likely to hit more Harry Potter fans than the forums)? What is it that attracts the WoW playership to be both inclined to post spoilers, and inclined to be bothered by them?
The answer, I think, lies in the fact that WoW really has two audiences-- there are gamers, like myself, who also play Halo and Counterstrike. They play games to get the highest level and the best gear and most Arena points, and they think the Harry Potter books are nothing more than kids' books about a stupid wizard school. These are the people who think it's funny to post spoilers on a forum, and who take pleasure in ruining someone else's appreciation of something they have no appreciation for. But there's a second group that also plays WoW, and they are very different.
*Note: Before you go any further, I should mention that if you haven't read the Harry Potter books yet, you may want to stay away from the comments on this post. Spoilers will be deleted from our comments, but we can only act so fast, and any post about spoilers is bound to attract some itself.
If you aren't familiar with the Shattrath City and its the Aldor's home within, I'll explain. The Aldor reside on an upper level of the city, which is reachable either by lift or by flying mount. Says forum poster Nalle announces: This is a notice of legal action against the Aldor. Their platform is a danger to all who use it, without safety precautions there is a danger both to residents of the Aldor terrace and the floor below. Many residents have already fallen to their unnecessary deaths, as well as taken expenses of durability in a location supposedly guaranteed to be safe by the Naaru.
But, of course, this legal action is started by a member of the Alliance. Any Horde are long-since familiar with the dangers of in-game elevator platforms via the Undercity elevators. CM Drysc responds to this complaint with: Well, we are actually taking precautions to help make sure future elevators don't pose such serious health risks. At this time, however, the Aldor elevator is protected by the Sha'Tari Historic Landmarks Act of '28, enacted by the Sha'Tari Council of Self Preservation and Advancement. Our hands are unfortunately tied in these matters.
Hey, Drysc! What about those Undercity elevators, eh?!
Over on the European forums, Aeus is getting serious about banning people from the forums for posting spoilers. (Likely due to the immenent release of the final Harry Potter book, though he's clear that bans will come down for people posting any type of spoiler.) Says Aeus:
Posting spoilers is one of the worst ways to troll; not to mention the amount of players whose enjoyment and anticipation can potentially be utterly ruined.
If you were around the day the previous Harry Potter book was released, you would understand where Aeus was coming from. Every forum was packed with posts giving away the book's ending, in the titles of the posts and hidden behind misleading titles. And, I don't know about you, but I visit the official forums to talk about World of Warcraft. Aeus is off to an enthusiastic start, telling a spoiler-posting player:
Suspended for 9 days, that's when the book comes out. If... [the spoiler occurs] this becomes a permanent.
But while I admire his enthusiasm, with the number of posts on the topic that appeared with the release of the last book, I wonder if it will be practical to keep the forums spoiler-free. However, if you're a fan of the Potter series, I've got to recommend staying away from the forums -- and the general chat channels -- until after you've finished the book.