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Blood Sport: Cleave carnage


So. Arenas. How have your Arena campaigns been coming along? Lately, we've been encountering a lot of melee teams in our bracket. Melee has been enjoying a rise in popularity since Season 3, when Armor Penetration made its debut in Arena gear. Of course, with Armor Penetration stats maintaining status quo across the board in Season 4 while Armor values went up, this has become less of a factor. Nonetheless, the melee pain train continues to chug along, with more double melee teams having a strong showing in 3v3 and of course the popular triple melee Cleave setup in 5v5. For the most part, any team comp with two or more physical DPS classes is technically a Cleave team.

Melee in 5v5 was popularized by Serennia in his Warrior / Rogue / Enh. Shaman and 2-healer set-up which he tried to dub 'Trifecta'. Trifecta never stuck, of course, so Cleave became a more popular term coming both from the Warrior ability and the fact that a target descended upon by multiple melee will feel like she's being cleaved in half. More than a few clothies have cried foul, and some have accused such comps as being brainless, skill-less, and -- pardon me quoting the term -- "gay". [EDIT: No, it is not okay to use the term "gay" in a derogatory manner, let's just make that clear.]

Continue reading Blood Sport: Cleave carnage

Forum post of the day: Dueling debate

Like any other form of PvP, you either love dueling or you hate it. Dueling is a great way to learn how to maximize abilities and test combos and macros. There are very few established guidelines for how to appropriate ly duel. Borkovic of Caelestraz asked in the official forums if it is acceptable to heal in a duel. Fliara of Terenas stated that protocols vary depending on server and faction, and suggested that rules should be established beforehand.

The first response, by Mlcho of Kirin Tor who takes an "all's fair in love and Warcraft" approach, was met with considerable agreement throughout the thread:

Use everything in your power to produce a win. Who cares if you use a pot? Who cares if you bandage?
If they whine, it's because they weren't prepared.

Continue reading Forum post of the day: Dueling debate

Wrath PvP gear hints at Arena Season 5


I was somewhat puzzled when the first pieces of PvP gear started showing up in the Wrath of the Lich King Beta. The traditional 5-piece set of helm, shoulders, chest, legs, and gloves (as well as the weapons) were of blue or rare quality while the non-set pieces normally obtained through Honor -- bracers, belt, and boots -- were purples or epic. The blue items were tagged 'LK Arena 1' items and the purples were tagged 'LK Honor' items, which were easy enough to decipher.

However, MMO Champion uncovered an epic quality 2-handed mace tagged 'LK Arena 2', which is a rather curious item considering the game files already have LK Arena 1 2h Mace. What does it mean? At this point, not much. A lot can change from now until Wrath finally goes live, but if we were to put some weight into the item nomenclature, it might indicate that Blizzard plans to tier Arena gear similar to how they plan to create two separate tiers for 10- and 25-man dungeon items.

Continue reading Wrath PvP gear hints at Arena Season 5

Arena points reset in Wrath for Season 5


If there was a question about how Blizzard planned to deal with Arena points in Wrath of the Lich King -- which seems so palpably close -- Wryxian explained their resolution to the problem of carrying over points from Level 70 to 80. The answer? They won't. Players who hit Level 71 will have all their Arena points reset to 0 and be removed from all Level 70 bracket Arena teams.

New skirmish brackets will open up for those between Levels 71-75 and Levels 79-80. As mentioned before, Level 80 players will be able to participate in rated matches and be eligible for Level 80 Arena rewards that will, thankfully, look distinctively different from PvE gear. This means that players should be spending their Arena points now instead of banking the maximum 5000 points, as it will not carry over past Level 70. In this scheme of progression, Level 70 Arenas will conceivably die an eventual natural death.

What does this mean for the current season? When the pre-Wrath content patch is released, we're likely to see a shake-up in class representation in Arena play, as more classes become viable. It is also highly likely that the current season will end when Wrath is finally released, and competitive or rated Arena play will be in a state of limbo as Blizzard is likely to allow several weeks for players to reach Level 80 before starting a new Arena season.

Blizzard announces Pre-Wrath content patch

Hold on to your hats, ladies and gentlemen. In a sign that Wrath of the Lich King is quickly moving toward release, Eyonix officially announced today that we will see a new content patch "in the coming weeks."

This patch will introduce a good portion of the old world Wrath-related content and UI improvements, and will probably start the pre-Wrath opening event (If you don't mind spoilers, you can get some info on what that event may entail from us). Check out Eyonix's list of what is being implemented and what it may mean after the break.

Continue reading Blizzard announces Pre-Wrath content patch

WoW blog roundup



Time for another tour of the WoW blog kingdom...

Why now? | Alts Ahoy
All of a sudden Nasirah enjoys playing a shaman where it was boring before. In this post, she muses on why her mind has changed.

How to annoy NPC's - Keep Clicking on them! | Pugnacious Priest
Amusing detective work shows what happens when you annoy an NPC, including quotes on what they'll do to you if you don't stop. To bad you can't back-talk them too.

Sir, I Respectfully Disagree | ChickGM
A well-put and humorous rebuttal to two of WoW Insider's posts about what traits make a good guild officer and which ones to avoid.

I spoke too soon | Misery
This is actually a pair of posts in which Misery first points out that raid utility vs. damage is a flawed argument and subsequently analyzes a blue post about the same issue. Interesting theorycrafting for raid leaders.

Multi-Boxing Macros 102 | Three Druid Noob
Razorbax offers a primer on healing macros for the beginning multiboxer.

Goblins. Innocent Pranksters, or Evil Madmen bent on world domination? | The PvP Nub
Finally! The answer to the question, "Just what is it with those goblin doods?"

[UPDATED] The potential of Arena points for Wintergrasp


A new spell popped up in the latest Beta build called Wintergrasp Rewards, which indicate that there might finally be another way to earn Arena points other than to participate in Arenas. Granting Arena points through Lake Wintergrasp also indicates an interesting direction for World of Warcraft PvP. [UPDATE: Blizzard has stated that Arena points from Wintergrasp is only for the Beta to allow accelerated purchase and testing of PvP gear -- thanks Cuer] Despite the ongoing and earnest efforts of Blizzard to balance classes for PvP, particularly Arenas, the format doesn't lend itself well to a complete balancing of classes. Because of the required team synergies and map limitations, there will always be class specs that will suffer in the Arena PvP format.

Battlegrounds PvP, on the other hand, is more open and spontaneous, even in pre-formed groups. No classes or specs are shunned, and every player enjoys relative viability and success. Giving Arena points through Wintergrasp achieves two things: first, it opens up Arena rewards to people who do not participate in or have limited success in Arenas; second, it greatly incentivizes participation in Lake Wintergrasp. The only question left is the matter of Personal Ratings, which is a requirement for most of the current gear, a trend likely to continue in Wrath of the Lich King.

Continue reading [UPDATED] The potential of Arena points for Wintergrasp

Scattered Shots: How do you make sense of all the beta hunter changes?


Is the tauren above about to cut off his own head -- or lunge forward to attack? Perhaps he's just feeling confused about upcoming changes to hunters? Would you, too, like to know just what's going to happen to your class? Well, you can rest easy now, because Scattered Shots has all the answers to your most urgent questions.

The short answer is: You don't; at the moment there is no making sense of all the Wrath hunter changes. We find ourselves at the mid-point of Blizzard's mysterious scheme for hunters, right in-between significant changes already in-progress and vague changes which they've promised or the future. We remain uncertain about which ones are going to make it live, which will be changed again, and which will be removed or added later on. Any analysis we do right now (and indeed much of the analysis we've already done) may or may not be completely out of date in a matter of days or weeks, and if your head hurts from all the ups and downs of turbulent beta-zone theorycrafting, rest assured that Scattered Shots feels your pain.

The long answer is: Even though the jigsaw puzzle isn't complete, it's still a pretty neat picture to look at. Today isn't the day for point-for-point talent analyses plus spreadsheets of sting/shot-damage coefficients -- what a headache that would be. No, today is an opportunity to stand back and look at how all this is beginning to fit together, to see how the path our class is trekking through the wilderness of beta-testing ambiguity solves some of our long-standing problems, gives us more of what makes hunters great, and leaves us with several crucial questions mysteriously unanswered.

What follows, ladies and gentauren, are the X-files of hunter beta mysteries, a fuzzy look through the crystal ball into the future of our class, the thrilling buildup to the surprising twist that comes just before the epic climax of the Hunter Saga season finale and leaves you hanging on the edge of your seat, biting on the tip of your fingernails, and gasping for air in the thrall of cliffhanger suspense.

Continue reading Scattered Shots: How do you make sense of all the beta hunter changes?

Arena Junkies looks at some Gladiator statistics

You have to be real careful about how you put together statistics. As Gregg Easterbrook said, "Torture numbers, and they'll confess to anything." So, grain of salt, people. That being said, Arena Junkies has put up a pretty interesting compilation of numbers. They took a look at their (fairly substantial) membership, and figured out the approximate class makeup of each Arena season's Gladiators.

The results aren't exactly a surprise, which supports the analysis's validity. Warlocks -- once the Arena juggernaut to the sounds of much QQ -- have lost 8% of their dominance in the Gladiator ranks. By comparison, Rogues have picked up 6.5%. Druids are the big winners, though. Only 7.5% of Season 1's gladiators were druids, compared to 16% of Season 3's. And yeah.

There's a lot of metagame interpretation that could be done regarding these numbers. Melee have slowly risen in power over the span of three seasons, and Paladins -- once the bubbling unstoppable -- have really dropped in performance. Druids used to be unremarkable, but now the "science" of Line-of-Sight and Mobility has taken the day.

Arena Junkies promise to further update their analysis when the Hall of Fame is updated for Season 3. But I agree with Tyveris: I think the current sample is indicative, and we're not going to see any huge differences between these numbers and those.

The Art of War(craft): Battleground Achievements part I


You've seen it happen. Players fighting on the road or midfield, ignoring the Battleground's objective. Or sometimes the opposite, such as Alterac Valley races where players ignore each other in a mad rush to the opposing army's General. In Wrath of the Lich King, Blizzard will introduce Achievements, a system that measures a player's... well, achievements in the game. There's a category that tracks PvP Achievements, as well, including some interesting goals for the Battlegrounds. The question is, will these Achievements actually improve the Battlegrounds PvP experience or ruin it?

On the surface, it looks as though the various Battlegrounds Achievements are designed to improve World of Warcraft PvP. Achievements like Frenzied Defender, which requires players to return the flag five times in a single Warsong Gulch battle, seem like the perfect solution to get players to actually try and win the game. The Achievements also add a little spice to every game, where players can pursue personal goals which contribute to the overall objective.

Continue reading The Art of War(craft): Battleground Achievements part I

Disengage and trap changes coming to Wrath Beta

With all the Hunter changes we've been promised in relation to PvP, one that has recently been announced may be the biggest yet. Disengage will be getting a new trick.

In a future Beta build, Disengage will cause the Hunter to jump back from their target 10-15 yards. As a result of this buff, however, the cooldown will be extended to 30 seconds.

This really is the change Hunters need, more that the recent Aspect of the Beast and Mongoose Bite changes by far. What we really needed is a way to get back to range, and between this and Master's Call, we should now have a relatively dependable non-talented way of doing just that. 10-15 yards may seem a bit low, but it should be more than enough to get off a quick concussive shot, set a trap, or use a talented crowd control ability such as Intimidation, which will become instant cast rather than on next attack.

Another set of baseline ability changes has to do with traps, and should be very helpful in both PvE and PvP. Freezing Trap will no longer break on any damage, but will instead break on a set amount of damage -- meaning a stray cleave or a miscast DoT won't completely ruin you. With this new functionality, Bear Trap will be removed and replaced at level 80 with Camouflage, which is returning after being discarded. Since setting a trap won't break Camouflage, it will become incredibly useful for setting PvP ambushes as well.

There's plenty of other exciting changes on the way for Hunters, including a talent tree revamp that's currently up on Blizzard's official Beta site. Look for analysis of that in the coming days on WoW Insider. It's looking more and more like Wrath's going to be a great time to be a Hunter, and we're looking forward to seeing how the class plays with all their new toys at level 80, in both PvP and PvE.

Scattered Shots: Pet talent trees in the Wrath Beta

Welcome to another edition of Scattered Shots, the other WoW Insider weekly Hunter column. Daniel Whitcomb is your guest host again this week.

So, we theorized about talented pets a bit quite a few installments of Scattered Shots ago, but now we have the actual trees live and testable on the Wrath Beta, and they seem to be firming up nicely. There's a few promised changes yet to come, such as the removal or lowering of focus costs on many major abilities and talents, and it's still very possible that Blizzard may make changes here and there before live, but I think they're solid enough at this point that we can look at each tree and make some solid predictions about how people will use them and how various talent builds might look.

Continue reading Scattered Shots: Pet talent trees in the Wrath Beta

Ask a Beta Tester: Wintergrasp and caster stats


Let's start out with the PvP zone that's on everyone's mind: Lake Wintergrasp. Added in the last beta patch, Wintergrasp doesn't seem all there, but Alex has boldly ventured into the zone in an attempt to tell the rest of us about the zone.

Boowat asked....

How does Lake Wintergrasp PvP actually work in regards to siege weapons etc. do i just go round running people over or driving into the side of buildings?

Alex: Very little of Lake Wintergrasp is actually implemented. Right now it is more or less a sandbox with tonka trucks in it, except you can climb in the trucks and they can shoot missiles and throw rocks. Each of the vehicles has a set of abilities that come up like if you mind controlled something. Your action bar changes to their action bar. They have anywhere from 1 to 4 abilities. Some of them can cause Siege Damage to structures, some can't. The tanks are heavy siege damage, the planes have some light siege damage, and the shredders are mostly for wtfpwning players.

For more of your questions -- and our answers! -- read on! But if you're the sort who wants to avoid spoilers, turn back now. We're aiming to avoid major story spoilers, but this feature is all about beta content and we can't talk about the beta without giving a few things away.

Continue reading Ask a Beta Tester: Wintergrasp and caster stats

BlizzCon 2008 panel list revealed

Now that the scramble for tickets is over, it remains for the wounded and battered veterans of the battle against the Fail Murloc to gird themselves and march forward, looking for succor where they can get it.

Luckily, a list of panels for BlizzCon 2008 has been released, giving us something awesome to look forward to as we count down the days. For those of you who can't make it, be sure to check WoW Insider. We'll have liveblogs and notes from each WoW panel so you'll know exactly what was said and how it will affect your gameplaying experience. For the Diablo III and Starcraft II stuff, you'll be able to get the same treatment from our sister site, Joystiq.

Check after the break for a complete list of panel titles.

Continue reading BlizzCon 2008 panel list revealed

Forum post of the day: The thrill and the agony

Forticia of Dragonblight does not care for battlegrounds, but was tempted by the Spirit of Competition event to give it a go. She discovered her own secret to finding a little enjoyment in PvP: "Don't look at your health bar." She realized that death isn't permanent and that sometime you just need to jump in do what needs to be done. Other posters joined in with more suggestions:

  • Palpatina of Uldum, "Play smart (i.e. don't let your team down) but don't worry too much about whether you're winning or losing. Enjoy outsmarting and outlasting your enemies. Have fun."
  • Abracapocus of Whisperwind, "I'm frankly amazed at how when I run into a group of Alliance and hit Ice Block, LOTS sit there trying to hit me even though I'm invulnerable"
  • Nevermore of Malfurion, "The secret to enjoying BGs is winning. Sorry, but that's all that does it for me."
  • Kalerender of Thaurissan, "I like to go in, annoy pvp whingers who sook because I'm wearing T6 and not pvp gear, and then 2-3 shot people as a super-duper glass cannon."

I love the battlegrounds, but I understand that not everyone does. I get frustrated when players refuse to work as a team. I enjoy the battleground most when grouped with my buddies so that we can work together toward a given objective. I disagree that winning is everything, but it is a lot of fun. I find it a great way to take out frustration.

Have you gotten into the Spirit of Competition?

Next Page >


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