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Tank Talk: All about aggro

Tank Talk is WoW Insider's tanking column, promising you an exciting and educational look at the world of getting the stuffing thrashed out of you in a 10- or 25-man raid. The column is rotated amongst Matthew Rossi (Warrior/Paladin), Adam Holisky (Warrior), Michael Gray (Paladin), and Allison Robert (Druid). Our aim is to use this column to debate and discuss class differences, raid-tanking strategies, tips, tricks, and news concerning all things meatshieldish.

This week's Tank Talk is a little bit of a public service. Recently huddled around the ticker-tapes of WoW Insider, we came to realize that your intrepid Insider lacked a particular resource: a basic guide to aggro.

Certainly, this most important of subjects is old hat to us meatshields ... but maybe not quite so much to everyone around us. And gosh, who better to talk about this subject than your devoted Tank Talk tanks!

And, really. If your team doesn't know aggro, then you're going to have a hell of a time as a tank. So, let's Tank Talk about aggro. What it is, where it comes from, why you want it, and why they don't want it.


Continue reading Tank Talk: All about aggro

Dating tanks is hard to do

In keeping with the trend of bringing on the comedy every Sunday with Sunday Morning Funnies, a generous tipster (thanks David!) has sent in an article that gave me a laugh.

It's a quick read about a girl who is a serial tank-dater from Sheepbreaker. Quirky and well-written, I especially got a kick out of the subtle jokes and innuendo. Go ahead and find out why Tanks Make Lousy Boyfriends.

If you're itching for additional funny, check out our humor feed. In fact, you can even host it on your website, blog or guild page, or subscribe to it directly.

Hybrid Theory: Healers, gear, and entering Northrend

Welcome to Hybrid Theory, where we discuss all things hybrid in the World of Warcraft. Hybrid Theory is brought to you each week by columnist/blogger Alex Ziebart.

Remember a few weeks ago, I mentioned how if you want to be extra-cautious about preparing for Wrath of the Lich King, you should figure out a calm, easy way to farm gold that won't burn you out? After having hit the current level cap on the beta realms... I still recommend that, if you want to be extra prepared. If you're a very casual, don't worry about it too much, really. It's not that big of a deal. Leveling will get you enough for the bare necessities. If you're the type that wants to start leveling professions and gearing up immediately upon hitting the level cap though, think about going into Wrath with at least a couple thousand in your pocket, which really isn't that hard of a task.

Moving past that, though, a lot of people have asked about gear across all classes, but mostly Hybrids. Hybrids have asked because all of the Healing classes are amongst them, and if you're a Healer you may not necessarily have a set of DPS gear. My first comment on this: Don't worry. Really.

Continue reading Hybrid Theory: Healers, gear, and entering Northrend

The Light and How to Swing It: The shocking truth in Beta


Ok. So Paladins rock in Beta. There are a whole slew of abilities and talents that make life a whole lot easier and a lot more fun. One popular request on the comments has been to test drive the new Wrath Shockadin, with improvements like a 6 second Holy Shock and ranged judgements from Enlightened Judgements, it really does seem like the spec has finally come into its own.

Of course, what looks good on paper doesn't necessarily translate into actual gameplay. With the reshuffle of talents and the consolidation of spell and melee crit, what used to be a fringe off-spec with a loyal following might actually turn into the spec of choice... for healing Paladins. Before anything, though, let's make one thing clear -- this is Beta, so everything we'll be taking a look at today might (and is likely to) change by the time Wrath of the Lich King is live.

Continue reading The Light and How to Swing It: The shocking truth in Beta

Phat Loot Phriday: Torch of the Damned


We've been a little husky the past few weeks here at Phat Loot Phriday, so this week we're aiming to fix that, and get back to what this column is all about: gigantic spiky, glowy things that you can kill with.

Name: Torch of the Damned (Wowhead, Thottbot, Retribution)
Type: Epic Two-hand Mace
Damage/Speed: 396-595 / 3.80 (130.4 DPS)
Abilities:
  • +51 Strength, +45 Stamina
  • Improves crit strike rating by 38, improves haste rating by 50.
  • Great for Paladins, and any other class that uses weapon damage for certain abilities. Warning: this gets into some deep math, and you guys know I'm bad at that, so expect to see some more number crunching in the comments. Basically, Seal of Command, a Ret Pally talent, gives a chance to add 70% of the weapon's damage to any normal attacks, and since most weapons trade off speed for damage (as in, the slower the weapon, the higher the damage), slow weapons are better -- you'll get more damage output when SoC procs. And since this weapon is very slow and very powerful, you'll get more damage overall out of Seal of Command.
  • The Haste rating is also good for Paladins, not because it will help with Seal of Command (SoC is a procs-per-minute talent, so no matter how many times you hit, you can't get it to proc more often), but because it'll let you hit more often, which means more white damage. Any class that benefits from big swing damage (Windfury is awesome when it procs with a huge weapon like this) will love this mace.
  • Oh, and anytime we mention a two-handed weapon, Matthew Rossi's eyebrow twitches until we mention Titan's Grip. Imagine seeing a Warrior wielding this baby... and something else at the same time. Yeah.
How to Get It: Drops from the Essence of Anger, which is part of the Reliquary of Souls in the Black Temple (which, trivia for you, was influenced heavily by Sinistar, an old arcade game). Essence of Anger is the third phase, so get your 25 man raid up to that point, be one of those silly Ret Paladins (silly Paladins -- DPSing is for Hunters, Locks, Mages, and Rogues!), and spend your DKP or win the roll, whatever you need to do. Then you too can haul around this big purple spiky Mace, swinging it at will and bringing your enemies to their knees with just one proc.

Getting Rid of It: You probably won't, for a while. But it does disenchant into a Void Crystal, and vendors will buy it back for 18g 43s 86c

Ghostcrawler on tanking in Wrath

Tanking has been getting a good, long look from the developers for Wrath of the Lich King. And about time, too – I'd say the number one issue right now in the group PvE game is a lack of tanks. Introducing another tank class is going to help, of course, especially when it's one as cool as the Death Knight, but that's not all that's being done.

Ghostcrawler, beta forum CM extraordinaire, has recently posted a big (well, big for a blue post) overview of some of the goals and decisions for tanking in the new expansion. It goes something like this:

  • All four tanking classes should be viable.
  • Tanking should be "a little more fun."
  • Most characters in tanking classes (Warriors, Druids, Paladins, Death Knights) should be able to tank a normal five-man just fine, with heal specs (for Druids and Paladins) being the exception.
  • Heroics and raids will require investment in tanking talents, but all tanking classes should be able to tank them if appropriately specced. Ghostcrawler notes that this is a change of strategy for Blizz; previously, for instance, feral druids were positioned by the devs as being better off-tanks than main tanks. Now, he says, "if nearly all guilds want the same class as their MT, we've failed."

Continue reading Ghostcrawler on tanking in Wrath

Hybrid Theory: State of PvP in the Wrath beta

Welcome to Hybrid Theory, where we discuss all things hybrid in the World of Warcraft. Hybrid Theory is brought to you each week by columnist/blogger Alex Ziebart.

Before I start, while you read this remember that the Wrath beta does not currently allow you to hit the level cap. Everyone is level 77, and there's a lot that is unfinished. This is more anecdotal about the state of things, and not really analyzing how things will look in the end. You still with me? Good.

I decided to try out incredibly, insanely buggy Lake Wintergrasp when the beta realms went up yesterday, and later on I gave the new Battleground a whirl, too. Through all of this, there was one constant: Holy crap Ret Paladins are OP. No, really. I know, it blew my mind, too. Retribution Paladins. Overpowered. Hell has frozen over.

Continue reading Hybrid Theory: State of PvP in the Wrath beta

Paladin glyphs and Blizzard's direction for the class


Inscription is shaping up to be one heck of a profession. After seeing the interesting Druid and Mage glyphs in an earlier build of Beta, this latest build pushed yesterday revealed some Paladin glyphs and gives us an inkling of where Blizzard wants to take the class. Unlike the Mage and Druid glyphs, there are no cosmetic ones just yet -- what spells could be cosmetically upgraded, anyway? Avenging Wrath, perhaps? Here are the functional ones:

Glyph of Seal of Command
Increases the chance of dealing Seal of Command damage by 20%.
From how I read this, it seems like the glyph increases the proc rate of Seal of Command by 20%. Since Seal of Command currently works through a PPM or Proc Per Minute, mileage may vary depending on your weapon. With an optimal 3.8 speed weapon, Seal of Command can proc around a whopping 64% of the time. Note that PPM calculations for SoC are done after haste is factored in. It's a definite increase in DPS and provides a slightly more consistent burst.

Glyph of Hammer of Justice
Increases your Hammer of Justice duration by 1 sec.
This glyph extends the stun duration to 7 seconds -- still not enough to deal dual Judgements. Pure PvE Paladins might want to skip on this glyph, but it's a particularly powerful glyph for PvP especially when specced and geared for the 20 second cooldown (3/3 Improved Hammer of Justice + PvP set bonus). Taking advantage of the stun even without the glyph every time 20 seconds subjects it to diminishing returns, so longer stuns won't necessarily go the full duration against a single target. However, this works extremely well with the Glyph of Crusader Strike, slimly allowing 2 Crusader Strikes against a stunned target.

Continue reading Paladin glyphs and Blizzard's direction for the class

Ask a Beta Tester: Death Knight-free edition


Have beta questions? We've got beta answers right here on Ask a Beta Tester! Today I'm going to start out with a few questions that we've answered before -- but people seem so desperate to know, that I feel I have to at least point them in the right direction.

Aracross asked: Is CoT3 (old Stratholme) in the beta?

The outer instance is, but the you can't zone in yet. It's supposed to be a level 80 instance, though, and the level cap is set at 77 right now.

Samman asked: Is the epic flying mount training 5,000g?

There are currently no changes to any mount training costs in the beta. Sorry!

Now, on to the questions of the day! (Surprisingly Death Knight free!)

Continue reading Ask a Beta Tester: Death Knight-free edition

Git along, li'l dogies

Time for a little WoW blog roundup, cowpokes! Whoopie-ti-yi-yo!

Making gold with second account | Full Time WoW Addict
With Blizzard's new refer-a-friend incentive, you might be thinking about opening a second account to get those XP benefits. Even better, Examino at Full Time WoW Addict shows you how to earn your raiding gold with some light multiboxing. No Wrath spoilers!

Spellpower and You: Gearing in WotLK | Banana Shoulders
Siha at Banana Shoulders (best blog name ever!) compares theories to practice in Wrath's current Paladin spellpower changes.

Achievements and why they suck | Yet Another Warlock Nerf
Some people think the achievements system coming in Wrath is awesome sauce. Horns at Yet Another Warlock Nerf vigorously disagrees.

Three more blog dogies after the break...

Continue reading Git along, li'l dogies

Wrath news for Discipline and tanks


Talents like Grace in the new Discipline tree seem aimed at making Discipline priests very viable tank healers in Wrath, in addition to their current role as highly survivable in PvP. However, one of the problems inherent in the tree for a tank healer is that their shield based abilities, Reflective Shield and Divine Aegis, deprive tanks of rage and/or mana that they'd need for being healed. (Apparently it's also an issue for Runic Power for DK tanks.)

Redoubtable Blizzard poster Koraa comes to the rescue with words of reassurance: if rage/mana generation continues to be an issue with these spells (since they absorb damage and thus either prevent the tank from gaining rage via damage or mana via healing that damage) then there may well be changes to allow them to be less of a problem. We're warned that this would be a last resort fix, however.

I'd personally love it if a priest could shield me as I run in on a boss without being worried that I won't get enough initial rage to start generating threat. Perhaps (as some posters argue) the bosses will be hitting so fast that rage won't be an issue. We'll see what happens, of course, but the very idea of Power Word: Shield and its related talents not cheating me of my initial threat generation makes me giddy.

Where is Blizzard going with Paladin changes?

"Like I promised, the paladin changes were more sweeping than most changes. As such, it's going to take us some time to go through a second pass on the abilities and get everything polished up enough to evaluate the shiny, new paladin." - Ghostcrawler, on the Paladin forums

The Paladin changes we've seen so far have been pretty massive. There's been a reworking of our Seal and Judgement system, a shuffling of our talents, and the addition of interesting baseline spells like Divine Plea, a much needed mana recovery mechanic. The important thing to remember, though, is that this is Beta -- meaning a lot of things can still change from now until Wrath of the Lich King goes live. And as Ghostcrawler indicated, a lot of things will change.

In fact, some spells we might love now could change or be scrapped. The Art of War, a talent I raved about and was wreaking havoc in the Beta, was fundamentally changed. From a pure DPS talent usable by raiding Paladins, it has become a utility spell more geared towards PvP. Some old spells such as the poor man's Divine Shield, Divine Protection, was reworked to actually be more usable. While we won't go through all the changes one by one -- there are a lot and I expect more in the future -- we can examine some key changes and try to figure out what Blizzard wants to do with the class.

Continue reading Where is Blizzard going with Paladin changes?

Hybrid Theory: Spell Power hands on


Welcome to Hybrid Theory, where we discuss all things hybrid in the World of Warcraft. Hybrid Theory is brought to you each week by columnist/blogger Alex Ziebart.

We've chit-chatted about the new Spell Power mechanic off and on, but we've never gone into serious detail about it yet. Why? Well, we didn't really know how it worked. We knew what it does but very few of us had a real hands-on experience with it. That has since changed.

Spell Power has done very very good things for the Hybrid classes, pretty much across the board. Obviously it will not drastically change Feral, Enhancement or Retribution, but it actually does add to those last two as well to some extent. Primarily it changes the Healing and Caster specs of the Hybrid classes, obviously. It brings back a lot hybridiness* to classes that... really haven't felt that way in quite awhile.

Continue reading Hybrid Theory: Spell Power hands on

Forum post of the day: Heals and heels

Decent healing is often a key factor in determining victory and defeat in a battle ground. Resto and Holy specced characters have quite the job set out for them. Druids, Paladins, Priests, and Shamans regularly face a healing quandary. Is it better to spend time and man healing another player or continuing to do as much damage as possible. Zanhart of Medivh believes that any character than can heal in the battlegrounds, should heal. He finds it particularly insulting when a player heals him or herself while comrades die around them.

Some agreed with him that anyone who can heal should, but most people dissented. There were several themes to the responses:

  • Paying a subscription fee allows any player the right to play however they like.
  • DPSers in substandard gear are a waste of heals and mana.
  • Non-healing specs often have such poor healing abilities that the battleground is better off with them continuing to dps.
  • Some people just don't find healing to be fun.

Continue reading Forum post of the day: Heals and heels

Ask a Beta Tester: Seals, judgements, and more


It's 11AM, do you know where your beta testers are? If you're reading WoW Insider (and you certainly seem to be), then they're right here answering your questions. We've picked a few unanswered questions from recent installments of Ask a Beta Tester to answer this morning, and, as always, invite you to drop in any new questions that might be plaguing your poor brain. I'm going to start off with a question I've been waiting for -- because it allows me to properly express the full extent of my glee over the changes to the Paladin's seal and judgment system, which are, if I may be so bold, magnificent. Offhand writes in to say, "I'm getting confused as to how paladin seals work now. It seems like they keep updating and changing that system."

The old system of seals and judgements is dead -- long live the new system. At present, a paladin's available seals have been reduced to light, wisdom, righteousness, blood/vengeance (Horde/Alliance), and corruption/martyr (Horde and Alliance's new versions of blood/vengeance, to put them on even footing, insofar as seals are concerned)...You'll notice former staple crusader is missing -- it buffed holy damage on application and your all-around damage has been buffed so you won't notice a change. Madness! Now, when you cast a judgement, it does not use up your seal -- all seals last for two minutes. Also, while you have seal of light, wisdom, and justice, their use is much more limited, because you now have three different types of judgements: light, wisdom, and justice. Regardless of which seal you use, using judgement of light, wisdom, or justice will apply the debuff formerly associated with the seal of the same name while doing the immediate effect of the seal you currently have up. It may sound convoluted, but in practice, it really cuts down on the seal/judge/seal/judge keyboard action and streamlines paladin combat.

Update
: Clarified the new corruption and martyr seals which, as many commenters have pointed out, are versions of blood/vengeance for the opposite faction. Also, I'm a total idiot and forgot to mention righteousness. It's not gone, I promise!

More questions after the break..!

Continue reading Ask a Beta Tester: Seals, judgements, and more

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