Elizabeth is the co-lead at WoW Insider and a full-time blogger by trade. She's participated in the game's raid instances through Ahn'Qiraj before burning out on the high-stress raid environment and becoming a true alt-a-holic. These days she can be found raiding Karazhan (and beyond!) on Lothar (Horde).
Reader Gary kick-starts today's Q&A with a pressing issue...
Penguins. I love them. You should love them. Where are they?
At WoW Insider, we also love penguins and hope to see them in non-combat-pet form soon. However, they aren't as common in Northrend as you might think. With all the snow and glaciers, one would imagine Northrend to be the penguin capitol of the known world, I've yet to encounter one. My fellow bloggers have informed me that you can occasionally catch them out on glaciers -- especially when traveling the frozen waters of Northrend.
For more of your beta questions -- and our beta answers -- read on! But if you're the sort who wants to avoid spoilers, turn back now. We're aiming to avoid major story spoilers, but this feature is all about beta content and we can't talk about the beta without giving a few things away.
We'll kick off today with commenter Zayd and a few questions about hunters....
Have any hunters in the beta tried tanking a 5 man run with one of their tenacity pets yet? I'm very curious to know how viable that is.
I approached our hunter in residence, Daniel Howell (you might know him as BigRedKitty), with this question. Here's what he had to tell us:
I have not run an instance with a pet-tank, mainly because Growl -- a Hunter pet's #1 aggro-generation spell -- is a mess. Having used pet-tanks against various elites in Outland, I am fairly confident that a Tenacity-pet will be able to tank a 5-person instance boss, assuming the appropriate heals and aggro management are coordinated by the rest of the party. However, until Growl is fixed, this really cannot be conclusively proven.
For more of your beta questions -- and our beta answers -- read on! But if you're the sort who wants to avoid spoilers, turn back now. We're aiming to avoid major story spoilers, but this feature is all about beta content and we can't talk about the beta without giving a few things away.
Today we're going on safari with a question from t_d, who asked....
Do we get to see Hemet Nesingwary do some big game hunting in Northrend and if so, who did he leave in charge of the Nagrand Expedition?
Where there's new adventures to be had -- and new beasts to hunt -- you will find Hemet Nesingwary, struggling to rid the world of dangerous creatures everywhere. Though on the beta realms, his camp in Nagrand still contains Hemet himself, we're guessing that when Wrath goes live they'll replace him with a stand-in, similar to what they did when he came to Nagrand from Stranglethorn Vale.
For more on on Hemet Nesingwary -- and other questions -- read on! But if you're the sort who wants to avoid spoilers, turn back now. We're aiming to avoid major story spoilers, but this feature is all about beta content and we can't talk about the beta without giving a few things away.
Over the past week we've run a couple of polls asking you all what classes and professions you plan to work on when Wrath hits store shelves this year. (At least we're all hoping it's this year.) And how better to start off a new week than by looking back at the results! For classes, we have: Death Knight (18.7%), Paladin (12.9%), Hunter (11%), Druid (10.2%), Mage (8.8%), Shaman (8.6%), Warrior (8%), Priest (8%), Warlock (7.2%), and Rogue (6.5%). Before you ask if the Paladin changes are really that good, I'm just going to jump right in and say yes, yes, yes. To my Paladin friends in the audience, happy days are here at last! To my Rogue friends in the audience, take heart in the fact that Rogues haven't been fully reviewed (Blizzard seems to be making updates one class at a time), and there are probably changes still to come for the class.
For professions, we have: Inscription (26.6%), Engineering (14.4%), Gathering (10.9%), Blacksmithing (9.7%), Tailoring (9.2%), Alchemy (8.6%), Leatherworking (7.2%), Enchanting (6.8%), and Jewelcrafting (6.7%).
It's no surprise for either of these polls that the latest and greatest Wrath content is at the top of the list, but will it live up to the hype? Are you sticking with the old or diving right into the new?
I may have mentioned this before, but I just have to say it again. Northrend is gorgeous. Gorgeous in a way that puts the rest of the game to shame. Just when you thought you'd seen all the good there was to see in Azeroth and Outland, Blizzard comes along and drops Northrend in our lap and makes everything we saw before look a bit plain and dull. Let's start off today with a question about Northrend's look:
grravie asked....
Northrend is an arctic zone. Will there be aurora borealis in the northern night sky?
A similar glow effect exists in Northrend's Howling Fjord zone. It appears there day and night throughout the sky.
For more on of your questions -- and our answers -- read on! But if you're the sort who wants to avoid spoilers, turn back now. We're aiming to avoid major story spoilers, but this feature is all about beta content and we can't talk about the beta without giving a few things away.
What exactly is going on in the screenshot above? Well, if you really want to know, there's only one answer: keep reading! slicertool asked.... Any idea what these 'focusing lens' things are for Jewelcrafting?
In the latest beta build, Jewelcrafting got a little love in the form of these focusing lenses and a few other patterns. At present, nothing interesting. They have 20 charges and when you use one, it sends a beam of light to your target, regardless of range or line of site. Perhaps they have a real use coming and maybe they're just in the game for the pretty light show effect -- either way, time will tell!
For more on of your questions -- and our answers -- read on! But if you're the sort who wants to avoid spoilers, turn back now. We're aiming to avoid major story spoilers, but this feature is all about beta content and we can't talk about the beta without giving a few things away.
Ready for more questions? Let's dive right in and ask: Northrend, is it not epic?
Fancylad asked....
Does entering Northrend have the same "epic feel" that entering Outland for the first time had? You know, the whole "stepping out of the dark portal to find yourself already in the middle of a massive battle against the Burning Legion, intense music blaring, frantic scramble to keep your mission from being destroyed just as it starts" feeling?
I've gotta say: Burning Crusade wins on the epic entry. You step through the Dark Portal -- which had looked like an impressive edifice until you stepped through it and discovered it was many times larger on the Outland side -- and into the middle of a tremendous demonic battle. The sky overhead is filled with unfamiliar stars and bursting with colorful flows of energy... or... whatever they are. (But don't they look awesome?) Pardon me Dorothy, but we aren't in Azeroth anymore. When you enter Outland you hit the ground running and jump right into the midst of the fight against the Burning Legion.
For more on Northrend's epic proportions -- and other questions -- read on! But if you're the sort who wants to avoid spoilers, turn back now. We're aiming to avoid major story spoilers, but this feature is all about beta content and we can't talk about the beta without giving a few things away.
When I first installed The Burning Crusade and started leveling, I upgraded a lot of gear immediately. And stats aside, I've got to say I was disappointed in most of it. I'd been wearing full sets of armor that I'd spent months of effort and countless instance runs to collect. My reward for the time spent had been, in old Azeroth, great stats and a custom tailored set of armor that all matched and made me look pretty awesome. I stepped through the Dark Portal looking and feeling like a hero. An hour later I had a bright purple helmet, dark green robes, a yellow belt, and a pair of bulky blue gloves. Though each piece of armor was a tremendous improvement upon my carefully completed set, it left my character looking as though she'd been dressed by a colorblind clown. "Heroic" would not be a word I would use to describe myself at that point. So on to our first question... Mattimus asked....
What do quest rewards look like, graphically? Going into BC from raiding in WoW was incredibly jarring -- stripping off epics for bright green paints with big purple polka dots was one of the most painful things Blizzard could've done to anyone. Do the quest greens in Wrath allow us to quest in dignity, or are we going to be spending our off-time entertaining children's' parties?
After a lot of disappointment leveling up through BC as some kind of circus clown (I considered myself lucky to be a Priest leveling through the Shadow tree -- Shadowform hides many flaws), I have been pleasantly surprised by the quest rewards I've seen in Wrath. It looks like Blizzard has taken a lot more care this time around to make even random greens and blues look cool and -- gasp! -- match. The image to the right all quest rewards from the starting zone, and while you may or may not like the look, I think you have to agree that It's nowhere near as bad as Outland Clown Syndrome (or OCS as we shall call it from here on).
For more on of your questions -- and our answers -- read on! But if you're the sort who wants to avoid spoilers, turn back now. We're aiming to avoid major story spoilers, but this feature is all about beta content and we can't talk about the beta without giving a few things away.
In case the perspective in the above screenshot confuses you, I'll give it away: that's me riding a magic flying carpet. No, not the tailored version (though I'd expect the tailored version to be the same sort of thing), but one you ride for a quest. (I was assured before I took flight that these were the safest way to reach my destination, though the things seemed pretty flimsy to me...) However, now, on to your questions!
Tridus asked....
Priests in general seem pretty underwhelming. You look at the flashy things some classes are getting, then take a look at Holy Priests... I mean did we really need a third talent to increase healing of some spells by 10%? Especially since the second one (Empowered Healing) was nerfed to always be weaker then the first one (Spiritual Healing). Yet another one for a different set of spells just smells like "we needed a talent to fill this spot but had absolutely no ideas."
The way it looks right now I expect that I'll be healing pretty much exactly the same way at 80 as I am right now, except without down ranking. Has anything really changed for Holy Priest healing?
Priests, like Rogues, are looking a little unfinished in the beta right now. The existing talents don't have anything that screams "pick me!" and there's only two new skills on the path to 80. (One of which -- Divine Hymn -- you don't get until level 80. The other -- Mind Sear -- shows up at level 75.) Matticus recently talked a bit about healing as a Discipline Priest in Wrath, but didn't go much into the Holy spec. However, despite my lack of enthusiasm -- and the possibility that Priests just aren't finished -- there are some interesting options in the talent trees right now that could be good for the healing Priests out there. [Updated with a couple of corrections.]
For more on Holy healing ability -- and other questions -- read on! But if you're the sort who wants to avoid spoilers, turn back now. We're aiming to avoid major story spoilers, but this feature is all about beta content and we can't talk about the beta without giving a few things away.
Let's start the week out right by diving straight into some juicy questions!
Gilgamesh asked....
With Hunters getting Exotic Pets and Warriors getting Titan's Grip, is the Rogue getting anything interesting?
Though I do know a thing or two about Rogues (in that I have one at level 70), I'm no expert (it's very much an alt). I don't personally find the new talents to be all that thrilling -- the trees seem to continue much the same as they are now, without any big talents that scream "pick me! pick me!" And I have to say, Rogues on the beta forums don't seem particularly excited, either. Beyond new talents, they're picking up only a couple of new abilities on their journey to level 80: Dismantle (which, by the way, is considered a "replacement" for the disarm mechanic currently in Riposte -- in the Wrath beta, Riposte slows your target's melee attack instead of disarming) and Fan of Knives. Yes, you'll get additional ranks of existing skills, but not much new. For a full rundown on the changes in store for Rogues in Wrath, check out our beta patch notes writeup.
I consulted our resident Rogue expert, Jason, who unfortunately has not made it into the beta, but has been analyzing what's what on paper, and from what he sees, "Rogues are doing just fine. I think the crux will be how the changes in Hunters, Mages, and Warlocks work out. PvE-based we still do crazy damage if we are spec'd right so that's not changing. But will we be number 1 or 2 on the meters? I don't know." For a more thorough rundown of changes, check out Jason's analysis of the Assassination tree -- Combat and Subtlety to come soon!
For more of your questions -- and our answers! -- read on! But if you're the sort who wants to avoid spoilers, turn back now. We're aiming to avoid major story spoilers, but this feature is all about beta content and we can't talk about the beta without giving a few things away.
There are apparently some classes we haven't been paying a lot of attention to lately, as several commenters have pointed out. Today, a little about Warlocks, and tomorrow a little about Rogues. See any classes we haven't been talking about yet? Then ask your questions about them -- we can only answer 'em if you ask 'em!
alx1231 wants to know....
I haven't heard much on the state of Warlocks in Wrath. Is there anything cool that I should be looking forward to?
Though I'm not the expert (my days of raiding as a Warlock are long behind me), I'd have to say that Warlocks have a lot to look forward to -- enough that I'm considering dusting mine off. My favorite new spell has to be Metamorphosis, a high-end Demonology talent that turns your Warlock into a demon for a brief period of time. But don't take my word for it! Michael did a thorough rundown of the Warlock Wrath patch notes when they initially came out if you want the full details, and V'ming discussed the implications of Wrath on every Warlock's wishlist.
For more of your questions -- and our answers! -- read on! But if you're the sort who wants to avoid spoilers, turn back now. We're aiming to avoid major story spoilers, but this feature is all about beta content and we can't talk about the beta without giving a few things away.
Wrath of the Lich King's launch will bring us a host of talent changes and the first new class since World of Warcraft hit the MMO scene. Are we about to see a real Death Knight spree? Are Paladins about to be all the rage? Today, you tell us: what class are you going to be playing in Wrath?
Step off the zeppelin or boat to Northrend and you're in a new world. Even when there's not snow, Northrend simply feels cold. Piano playing in the background in Dragonblight even sounds like ice should feel. It's a brave new world of strange sights, unusual architecture, and unheard of beasts. Curious about what you should expect? Read on.
Nizari asked....
Have you seen much of the Nordic influence that Wrath is supposed to have? I know you've discussed the Vrykul and the Val'kyr before, but I'm wondering if you've seen any more esoteric or obscure references? I'd find it mighty entertaining if there was a baker who sold Kransekake, or a cooking recipe to make Lutefisk.
I think this question pretty much floored most of the team -- because none of us really experts in Norse mythology. Your friend and mine, Alex, had this to say about Norse influences in the expansion: There are the jormungar, of course, and the Avatar of Freya in the Sholazar Basin. The Avatar of Freya is a vaguely Druidic being that is battling the Scourge and Freya is one of the Titans. The Titans themselves are heavily inspired by Norse and Greek mythology.
For more of your questions -- and our answers! -- read on! But if you're the sort who wants to avoid spoilers, turn back now. We're aiming to avoid major story spoilers, but this feature is all about beta content and we can't talk about the beta without giving a few things away.
We're starting out today with a question on everyone's favorite mystical city: Dalaran. (That is your favorite mystical city, right? Because otherwise we'll have to start all over...)
Alc asked....
How does Blizzard account for all the wanton slaughter of Dalaran folk by the Horde? How would a hordie get into Dalaran because of this?
Not being Chris Metzen, it's tricky to answer this question. Dalaran was not treated kindly by the Horde in the Second War and even today in Silverpine Forest and Hillsbrad Foothills, Horde questlines encourage the killing of Dalaran's mages. So how exactly is Blizzard working around this minor problem? WoWWiki claims that Dalaran has been neutral since the Lands in Conflict RPG sourcebook, but provides no additional details. How Blizzard is going to make lore mesh with reality? We aren't sure yet, but we're keeping out eyes open.
For more of your questions -- and our answers! -- read on! But if you're the sort who wants to avoid spoilers, turn back now. We're aiming to avoid major story spoilers, but this feature is all about beta content and we can't talk about the beta without giving a few things away.
Let's start out with the PvP zone that's on everyone's mind: Lake Wintergrasp. Added in the last beta patch, Wintergrasp doesn't seem all there, but Alex has boldly ventured into the zone in an attempt to tell the rest of us about the zone.
Boowat asked....
How does Lake Wintergrasp PvP actually work in regards to siege weapons etc. do i just go round running people over or driving into the side of buildings?
Alex: Very little of Lake Wintergrasp is actually implemented. Right now it is more or less a sandbox with tonka trucks in it, except you can climb in the trucks and they can shoot missiles and throw rocks. Each of the vehicles has a set of abilities that come up like if you mind controlled something. Your action bar changes to their action bar. They have anywhere from 1 to 4 abilities. Some of them can cause Siege Damage to structures, some can't. The tanks are heavy siege damage, the planes have some light siege damage, and the shredders are mostly for wtfpwning players.
For more of your questions -- and our answers! -- read on! But if you're the sort who wants to avoid spoilers, turn back now. We're aiming to avoid major story spoilers, but this feature is all about beta content and we can't talk about the beta without giving a few things away.